Friday, April 18, 2008 | Author: Mad Typist
Team Fortress 2 is getting a major upgrade soon. They're adding a new map, Goldrush, with a completely different style of gameplay (currently there's only two types of games - capture the flag and king of the hill). The more controversial change is class-specific achievements and new weapons that can be unlocked.

Here are the 36 new medic specific achievements. I put stars by the ones I think can be easily achieved. Ones that are nigh impossible are highlighted in red:
  1. **First Do No Harm: Play a full round without killing any enemies and score the highest on a team of 6 or more players.
  2. Quadruple Bypass: Heal a teammate who's taking fire from 4 enemies at once.
  3. Group Health: Work with 2 other medics to deploy 3 simultaneous uber-charges.
  4. **Surgical Prep: Have an uber-charge ready before the setup phase ends. **
  5. Trauma Queen: Deploy 3 uber-charges in less than 5 minutes, and assist in 5 kills during that time.
  6. **Double Blind Trial: Deploy an uber-charge within 8 seconds of a nearby enemy medic deploying his. **
  7. Play Doctor: In a team with no medics, be first to switch to medic after a teammate calls "Medic!" and then heal 500 health.
  8. Triage: Deploy an uber-charge on a teammate less than a second before they're hit by a critical explosive.
  9. Preventive Medicine: Block the enemy from capturing a control point with an uber-charged teammate.
  10. Consultation: Assist a fellow medic in killing 5 enemies in a single life.
  11. Does It Hurt When I Do This?: Kill 50 scouts with your syringe gun.
  12. Peer Review: Kill 50 medics with your bone saw.
  13. Big Pharma: Assist a heavy in killing 30 enemies where neither of you die.
  14. You'll Feel A Little Prick: Assist in killing 4 enemies with single uber-charge on a scout.
  15. Autoclave: Assist in burning 8 enemies with a single uber-charge on a pyro.
  16. Blast Assist: Assist in exploding 5 enemies with a single uber-charge on a soldier.
  17. Blunt Trauma: Assist in punching out 4 enemies with a single uber-charge on a heavy.
  18. Medical Breakthrough: Assist in destroying 8 enemy engineer buildings with a single uber-charge on a Demoman.
  19. **Midwife Crisis: Heal an engineer as he repairs his sentry while it's under enemy fire.
  20. Ubi Concordia, IBI Victoria: Assist in killing 5 enemies on an enemy control point, in a single life.
  21. Grand Rounds: Heal 200 teammates after they've called for "Medic!"
  22. Infernal Medicine: Extinguish 100 burning teammates.
  23. Doctor Assisted Homicide: Assist in killing 20 nemesis.
  24. Placebo Effect: Kill 5 enemies in a single life while having your uber-charge ready, but undeployed.
  25. Sawbones: Hit enemies with your bonesaw 10 times in arrow without dying or missing.
  26. Intern: Accumulate 7000 heal points in a single life.
  27. Specialist: Accumulate 10000 heal points health in a single life.
  28. Chief of Staff: Accumulate 10 million total heal points.
  29. Hypocritical Oath: Kill an enemy spy that you have been healing.
  30. Medical Prevention: Save a falling teammate from dying on impact.
  31. ** Second Opinion: Uber-Charge 2 teammates at once.
  32. Autopsy Report: Provide an enemy with a freezecam shot of you taunting above their ragdoll.
  33. FYI I Am A Medic: Use your bonesaw to kill 5 enemy spies who have been calling for "Medic!"
  34. Family Practice: Uber-charge ten of your steam community friends.
  35. **House Call: Join a game that one of your friends is in and then deploy and uber-charge on him.
  36. Bedside Manner: Be healing a teammate as he achieves an achievement of his own.
Some of these are just ridiculous. What I fear is that the servers will be flooded with medics trying to unlock these achievements. This is annoying for players who enjoy good team play over individual accomplishments. Being forced to attempt some of these outrageous achievements is going to be really distracting for players. I'm hoping that Valve announces an alternate way to unlock weapons that is a bit less obtrusive. I don't play this game to grind out stupid achievements. Grrr...
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On 11:56 AM , Silex said...

This update should be exciting, it should change things up a little bit and add a little bit more uncertainty to each character. The new map type will be nice since the the original were getting a little tired. I had started going to the servers with just custom maps.
On the down side, this will completely change how the teams are being played. Right now I switch to whatever class is needed at that moment, but the ability to unlock new weapons will dissuade this type of game play. It will make people only want to focus on one or two classes so they can unlock everything. This means it is possible you will get stuck on the team with 10 snipers because they are all trying to upgrade them.
Hopefully we don't run across too many servers with only a clan on it "fighting" each other in order to unlock all the new achievements.

On 2:58 AM , Mad Typist said...

I agree. I think the phased roll out of class improvement is a terrible idea. It means each time a new class change is released, the servers will be awash in people playing as that character, trying to unlock their achievements.

On 11:09 AM , Silex said...

They just released the update last night (4/29/08). The whole team weren't medics, but there were consistently 3 or 4 medics on each team. It is kind of nice if you are playing a soldier or a heavy, yet somehow, I still managed to die.
You know, I think the "play doctor" achievement may actually be hard to get for a while.

On 3:35 AM , Mad Typist said...

The key to these is to get with your friends on a private server and just grind through them. Like, have your friends stand still while you needle gun them to death, etc etc. It can be done, though that just illustrates how silly it is to force achievements to unlock weapons.

It should be a simple metric, like total hours played as a medic, or total health points.