I'm excited for the new Pyro achievements and unlockable weapons that are due out soon. The class needed a bit of powering up, as the Pryo often dies a sad and lamentable death due to the fact that he doesn't have as much upside as some of the other classes. The one thing that I was worried about was having another round of silly achievements put out there that derailed gameplay. When they released the Medic achievements, some were reasonable (i.e. "accumulate a certain number of healing points", "Kill assist a teammate in killing xxx number of people"), but others were ridiculous and made people play in a selfish, rather than team-oriented, fashion (i.e. "Uber a Heavy who then punches 2 people"). However, this quote shows me they've learned from their mistake with the Medic achievements and hopefully will release better Pyro achievements:
Walker said the lessons the company learned about achievement design, will be rolled into the next pack, for the Pyro. "In particular," he noted, "one of the interesting things we learned is that the degree to which an achievement is earnable through general play versus specifically trying to earn an achievement is a key component to how likely customers are to game it versus earn it legitimately. This exposes how we can learn specifically from our customers from having a conversation with them about game design."Outstanding. I'm looking forward to causing flaming havok soon.
In other news, they've got some great strategy articles up for TF2 over at GameReplays.com
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